Farming Simulator 23 Mobile buyers feel nickel-and-dimed on equipment they already paid for on Google Play

Farming Simulator 23 Mobile buyers feel nickel-and-dimed on equipment they already paid for

In 52 weeks — far past any solo build budget — you'd still only clear about $300/month chasing Farming Simulator 23 Mobile's licensed-vehicle moat.

1/5
Opportunity score5 = build it
📈2/5Market gap5 = large gap
🔨52weeksBuild timesolo, part-time
💰$300/moExpected MRRat month 12
4.4★ lifetime3.8★ now472.9K+ installs

Abstract

Farming Simulator 23 Mobile has a real, well-documented, high-helpful-count complaint: after paying $5.99 upfront, better tractors and equipment require additional real-money purchases — one review flagging exactly this pattern has 355 helpful votes. That's a genuine market signal. But the incumbent's moat isn't a fixable feature — it's over 100 licensed vehicle models from real manufacturers (John Deere, Case IH, Fendt) plus a studio's 3D asset pipeline, none of which a solo builder can replicate or license. Skip it.

Background

Since 2023, Farming Simulator 23 Mobile (by GIANTS Software) has offered a mobile port of the licensed agricultural simulator, with 100+ machines from real manufacturers across two maps.

What it does

A $5.99 3D farming simulation: crops, livestock, and licensed tractors/harvesters from real equipment brands.

What changed

Nothing broke technically, but the monetization model — paying $5.99 then needing more real money for better equipment — reads as a broken promise to buyers.

Why it is not solo-buildable

The complaint is real, but the moat (licensed 3D vehicle models, a studio's production pipeline) is not something code alone can close.

Strengths

The core simulation and licensed vehicle roster are the entire draw — reviewers who accept the monetization still call it the best mobile farming sim available, which is exactly the asset investment a solo builder can't match.

Market gap

One dominant, well-documented complaint, plus a smaller reliability cluster.

Paid once, still pay-to-upgrade

The clear leading complaint: better equipment is locked behind further real-money purchases after the $5.99 upfront cost.

Crashes / lost progress

A recurring but smaller cluster of crash and save-loss reports, especially on lower-end devices.

please be aware that once you buy this game you will need to spend more money to play it. as they sell farming equipment for real money. not cool. selling an expansion is one thing. but paying for a game then having to pay to upgrade my farming equipment is an obvious scam.
★☆☆☆☆Farming Simulator 23 Mobile · 2026-04-23 · 355 found this helpful
Pretty great port. The in-app purchases to unlock the best vehicles prevents this from hitting 5 stars however. We already bought the game. Shouldn't have to keep paying to play more efficiently.
★★★★☆Farming Simulator 23 Mobile · 2026-04-04 · 4 found this helpful
  1. Don't chase licensed vehicles. Real manufacturer brands (John Deere, Fendt, Case IH) require licensing deals no solo builder can get.
  2. If entering farming-sim-adjacent, use generic equipment and sell once, fully unlocked. Directly answers the pay-to-upgrade complaint, but doesn't touch the incumbent's actual draw.
  3. Recognize this isn't really solo-buildable as a competitor. The honest recommendation is to skip this one, not build around it.

Build complexity

Estimated for one developer, part-time, no funding. Even a stripped-down 3D farming sim with generic (unlicensed) equipment is a large asset and physics undertaking, before touching multiplayer or production chains.

WorkstreamWeeks
3D farming/driving engine + physics16
Generic vehicle models + animations (15-20)20
Map, crops, and production chains12
Store listing + IAP4
Total52.0

Expected revenue

Assumes a $4.99 one-time price with no equipment paywalls, launched without any licensed-brand draw, so growth is limited to generic-simulator discovery.

Month 12, monthly
Installs1,200
Paid605.0%
Revenue$300

Biggest challenges

3D vehicle/equipment licensing and asset production is a studio-scale problem — GIANTS Software's entire draw is machinery from real brands, which is legally and financially out of reach for a solo, unfunded builder.

AI angle

No genuine angle. AI-assisted 3D asset generation is not yet reliable enough for licensed-feeling vehicle models, and the core complaint (pay-to-upgrade monetization) is a business-model fix, not a build-complexity one.

Conclusion

Skip it. A real, well-documented monetization complaint sitting on top of a licensing and 3D-asset moat no solo builder can cross.

52 weeks

Time to thin parity

$4.99

One-time, estimate

$300

Revenue at month 12

355

Helpful votes on the paywall complaint

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